On December 20, 2016—the same day I created my Roblox account—I began turning a fictional world I had created in my room into a digital one. I downloaded Roblox Studio onto the laptop I had received for Christmas that year: 8 GB of RAM, an Intel Core i3 processor, and not even a 1080p display. It was hardly ideal for game development, but it became the machine on which I learned to build.
I would continue using that laptop through 2020, carrying several increasingly ambitious projects with me along the way. Springfield was the first.
When I began Springfield, I had no experience with Roblox Studio and very little understanding of game development. Most of what I built was learned through experimentation: placing parts, free model buildings, laying out roads, and gradually figuring out how to turn an imagined place into something explorable.
11-year-old me described it best in the very first YouTube video ever uploaded to my channel: "My Passion is emergency services, and anything that has wheels, basically."
Springfield lasted for about four months.